Display World Axes
World Axes
This snippet displays the world axes. The X axis is red, the Y axis green and the Z axis blue. The length of the axes may be set with the size parameter.
var showWorldAxis = function (size, scene) {var makeTextPlane = function (text, color, size) {var dynamicTexture = new BABYLON.DynamicTexture("DynamicTexture", 50, scene, true);dynamicTexture.hasAlpha = true;dynamicTexture.drawText(text, 5, 40, "bold 36px Arial", color, "transparent", true);var plane = BABYLON.MeshBuilder.CreatePlane("TextPlane", { size }, scene);var planeMaterial = new BABYLON.StandardMaterial("TextPlaneMaterial", scene);plane.material = planeMaterial;planeMaterial.backFaceCulling = false;planeMaterial.specularColor = new BABYLON.Color3(0, 0, 0);planeMaterial.diffuseTexture = dynamicTexture;return plane;};var axisX = BABYLON.MeshBuilder.CreateLines("axisX",{points: [BABYLON.Vector3.Zero(), new BABYLON.Vector3(size, 0, 0), new BABYLON.Vector3(size * 0.95, 0.05 * size, 0), new BABYLON.Vector3(size, 0, 0), new BABYLON.Vector3(size * 0.95, -0.05 * size, 0)],},scene,);axisX.color = new BABYLON.Color3(1, 0, 0);var xChar = makeTextPlane("X", "red", size / 10);xChar.position = new BABYLON.Vector3(0.9 * size, -0.05 * size, 0);var axisY = BABYLON.MeshBuilder.CreateLines("axisY",{points: [BABYLON.Vector3.Zero(), new BABYLON.Vector3(0, size, 0), new BABYLON.Vector3(-0.05 * size, size * 0.95, 0), new BABYLON.Vector3(0, size, 0), new BABYLON.Vector3(0.05 * size, size * 0.95, 0)],},scene,);axisY.color = new BABYLON.Color3(0, 1, 0);var yChar = makeTextPlane("Y", "green", size / 10);yChar.position = new BABYLON.Vector3(0, 0.9 * size, -0.05 * size);var axisZ = BABYLON.MeshBuilder.CreateLines("axisZ",{points: [BABYLON.Vector3.Zero(), new BABYLON.Vector3(0, 0, size), new BABYLON.Vector3(0, -0.05 * size, size * 0.95), new BABYLON.Vector3(0, 0, size), new BABYLON.Vector3(0, 0.05 * size, size * 0.95)],},scene,);axisZ.color = new BABYLON.Color3(0, 0, 1);var zChar = makeTextPlane("Z", "blue", size / 10);zChar.position = new BABYLON.Vector3(0, 0.05 * size, 0.9 * size);};